Credit: Binghamton University and State University of New York
Millions of people playing their daily Wordle games will be eager to hear about this new research.
Using information theory, the team of researchers from Binghamton University and State University of New York has developed a method to solve the game with a 99% success rate.
In the The New York Times online game, players attempt to solve a five-letter word within six guesses. At the start, players are presented with five blank spaces to play any letter of their choosing, with zero hints offered. When a player guesses a word – like ‘BRAVE’ – the game provides feedback in the form of color highlights for each letter guessed.
- Grey indicates that a guessed letter is not part of the secret word;
- Yellow indicates that a guessed letter is part of the secret word but is not in the correct order
- Green indicates the guessed letter is part of the secret word and in the correct order… The player keeps guessing and is presented with clues until they guess the correct word and all five squares turn green—or they run out of guesses and lose the game.
Cracking the code
The research team, led by Assistant Professor Congyu “Peter” Wu, applied Shannon entropy—a mathematical measure of uncertainty—to determine which guesses provide the most information. Rather than focusing solely on guessing the most likely answer from the get-go, their method prioritizes guessing words that provide as much information as possible to reduce the pool of possible words.
“Let’s say you’re at a certain guess. The previous guesses will eliminate a whole bunch of options, and based on the remaining options, guessing some words will send you into a trajectory where information gain is speedier,” said Wu.
“A subtle but important insight from the paper is that a guess doesn’t have to be the most likely answer; it simply has to be informative,” said Donald Stephens, a doctoral student at Binghamton University.
“By applying Shannon entropy, the objective shifts to maximizing the expected reduction in uncertainty rather than the probability of being right. In practice, this approach can lead to solving the puzzle in fewer guesses.”
Their method might seem more “random,” but it is more likely to lead to a successful guess by the end of the game.
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“To use the method in real time, a player would need to run a script/program on the side. The player would enter the color-coded feedback that the game provides, and the program would spit out the next best guess to attempt to provide more information,” said the team.
They tested their strategy against a more traditional approach based on guessing common letters (e.g., “A”, “E”, “R”). In simulations, their approach solved 99% of Wordle puzzles, while the traditional method solved just 90%.
“What is especially creative and valuable about the team’s intellectual contribution,” Wu said, “is that it transformed a static measurement (Shannon entropy) in a scientific domain into a dynamic solution that helps accomplish a popular task better, which showcases the team’s deep understanding of class material and their talent as engineers.”
The published paper describes the math in detail, with charts, in the Northeast Journal of Complex Systems.
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